Sunday, April 26, 2015

User Evaluation Research: Interview 6

How old are you?
45


How often do you travel on planes?
At least once a week.


Do you consider yourself to be punctual? Or are you often running late?
Very punctual, punctuality defines character.


If you had to wait in an airport, would you use any built-in entertainment, or would you bring your own? Why?
I would bring my own. I can utilise my time far greater if I use my own laptop before my flight.


What do you think of when you hear airport entertainment?
I generally think of bars, lounges and cafes.


What is the most interesting piece of airport entertainment you have seen or heard of?
I don’t really look into it. I don’t like the time I spend in airports so I don’t really care.


Imagine a large scale, physical battleships game. Without any further explanation of the idea, how do you think it would work?
I think it would work like the small game of battleships. By name I associate it with the strategy game and I’d imagine in an airport context it would just be a large version of this, maybe with people using flights to certain destinations as their ‘turn’ as such to attain a certain target.


The game is designed to work with an actual pool and proper battleships in the water. What do you think of this idea? Do you see any issues with it?
I see issues in terms of practicality. That sort of idea is going to require large amounts of space to implement, often these things airports don’t have from my experience.


Would you play this particular game if it was in an airport? Why? Why not?
Absolutely not. I’m a professional, this is the reason why so many of my flights are late making me late for my meetings.


The game is played in two different areas of the terminal. You touch on your screen, and it attacks the battleships in the other person’s pool, and vice versa. What do you think of this control method? Do you think this would be engaging?
I don’t see any problem with it. Personally, I probably wouldn’t use it. I think it would be engaging but it’s going to be important that they aren’t placed in inconvenient places where people are going to block walkways while using it.


How do you imagine the control screen would work?
Just touch where you want to attack the other person’s ship. I can’t see how it could be more complex than that.


Now that you have a general overview of the whole concept, do you have any suggested improvement?

My idea for a battleship game would be to utilise the actual flights, and change the battleships game to a large scale game, whereby one must take a certain flight, or pass the game over to someone taking a certain flight to fulfil that turn. This would require more strategy, be more interesting and wouldn’t waste time for us professionals.

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