Sunday, April 19, 2015

Concept: Cross-Terminal Battleship

Product Description

The product is designed to largely to entertain passengers waiting for flights (delayed or not) and to provide an interactive experience in the form of a game of Battleships with stations at two sides of the terminal. Users position their “ships” and send “missiles” to certain coordinates. Winning is achieved by destroying the opposing user’s ships i.e. picking all the right coordinates. This game has both a single and two player setting.

The “Board” will take form of a shallow (water is 0.2m deep) 5m x 3m pool with mini fountains where the coordinates are. These fountains shoot jets of water and act as “explosions” when the opposing player sends a “missile” to the specific coordinate. 

The Dashboard allows the user to position their ships (represented on the board by rectangular laser lights from the ceiling) and to send missiles to the other user. Colour configurations are also available for the laser lights. A user is also able to send an invitation to play. 

This product would be situated in various places in terminals. The minimum amount of stations around the airport is two to provide the multi-player experience. Parent supervision is required for children under 10 years. 

Sketch

Problem Statement

Whether it’s arriving too early to a flight or having a flight delayed, waiting will always be an issue with passengers. Families with children and other passengers often find it difficult to entertain themselves and their children while waiting. 

Concrete Scenario

Passenger A arrives at the terminal with 2 children, Passenger B arrives alone. Both arrive an hour and a half early to their flight and only 15 minutes in, the children begin to become agitated. Passenger A decides to entertain the children with a game of Battleships. Soon after, Passenger B sends an invitation to Passenger A’s from the other station and a game commences.

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